Hello all!
Im using the first person platformer example as a base for my game, and I havent changed any control for the camera or player yet. I am looking to get a walking bobbing effect, when on solid ground. Any suggestions or help you could offer would be awesome! Thanks in advance!
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Create a sine behaviour for the player, and set it to affect Z elevation. I have mine set to:
Wave: Sine
Period: 4
Period Random: 0
Period Offset: 0
Period Offset Random: 0
Magnitude: 0.1
Magnitude Random: 0
Hope this helps