For example, if I have 3 frames of water, how can I turn them into animated tiles to create an ocean?
Thank you very much
You can do animations with the sprite object, import the 3 frames you need as an animation and play it.
So if I wanted to build a sea, I would have to make infinite copies of this sprite?
Do you have an example game that is similar to what you are trying to do ? I can't imagine the game but if it's tile based then yes, or one giant sprite ?
I found a solution. Use Tiled. It would be too much trouble to use animated sprites to lay out the map.Thanks again
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There are other ways around this, here's an old example I'd done before. dropbox.com/scl/fi/0fgbjhvd6f522czs7b4un/autotile.c3p
Use transparancy for the animated area. Two semi-opaque tiling water textures on a tiled background, with slightly randomized movement below it. Results in a seamless animation with basically no recognizable pattern or repetition at all. Done with a single texture, no animation frames required.