so I am trying to animate a character walking around and have him walk the right direction. My big problem is I am also trying to add in a line of sight and since I am using rotation it seems to screw up the line of sight (possibly because of the rotation of the cube? Is there a way around this like having the block not rotate but the character walk in the right directions? sorry this sounds pretty complicated
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In the pathfinding movement you can set it so it does not rotate to face the direction of motion.
yours
winkr7
okay thank you but also how do I get the line of sight to aim in 4 different directions? It seems to just stay on the right side.
figured it while messing around a bit, now it sends the line of sight in all four directions. if there is an easier method feel free to post it, thank you.