Hi all,
For my game I use some HUD objects that use the anchor behavior so they neatly stay in place wherever my character goes. This is especially handy with layouts that scroll as no HUD piece is left behind.
For my dialogue box though, I want to make it so it quickly pops up as text starts to run, to give a less static feeling. I tried doing so using tween behavior.
Because my object is anchored, it pretty much ignores the tween behavior and setting anchor edges differently just makes the box weirdly distorted. It's almost as if I have to choose between anchoring an object in place or having freedom to animate it. Is there a workaround to mix it up and mash the two results together somehow?