Adding floating/gliding parachute-like behavior to physics object

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  • I was experimenting with making a side-view physics game, what I have now is really similar to the golf template

    editor.construct.net

    What I am trying to do is while the ball is in motion the player gives input and the ball suddenly behaves as if it released a parachute. Meaning: it would carry the same directional motion, but would slow momentum and gravitational forces.

    Hitting the same button again would "release" the parachute and drop the object.

    In-game its supposed to be a seed that grows some dandelion-like fuzz, to clarify the parachute element. I'd also really like to add wind forces but one step at a time.

    Also:

    I am so much more familiar with doing some of this stuff with bullet behavior, I kind of want to just have the physics object swap behaviors to bullet behavior. But in that case, is there a way to change behaviors but continue the angle of motion?

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  • You can make a parachute like behavior by lowering the gravity amount, or applying a small (less than gravity) upward force every tick.

    If you change the gravitational force, you're changing the angle of motion.

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