I've got a player sprite with 8-Direction behavior and it's supposed to stop at a tilemap which I've given the Solid behavior, but for some reason the player sprite just goes straight through the solid tiles. I've tried everything from making sure that they have collisions enabled to making sure that the player isn't unintentionally filtering solid collisions, and nothing has worked. I'm not sure if this is a bug or I'm just missing something obvious. Here's the file:
drive.google.com/file/d/10hkG1Kll1u77YLVQqLge0YXTpWRzvwBF/view
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You have disabled all tile collision in the edgeBlocks tilemap, open this object in the tilemap bar, right-click and select enable all tile collision
I had tried that several times already with no success but after closing and reopening the project it appeared to work properly. Thanks!