I'm currently designing a 3D top-down space shooter game and I've created a skybox layer to work as the background, but I had to use giant 3D Shape panels to make it work. It looks good, except the bullets from the ship vanish early because they go through the skybox and get hidden.
Is there a way (besides making the skybox really really big) to make it so that the skybox layer always renders behind every object so the bullets stay visible until they're intended to despawn?