Good day!
PRIMARY ISSUE: An instance of an object is not reacting to player input specifically after the player interacts with the other instance of the same object.
Controls:
Arrow Keys: Move the MrSpy_Move (invisible during gameplay) object.
On-screen arrow keys: Move the MrSpy_Move object and make the MrSpy_Img rotate accordingly for the angle of movement.
On-screen green button: Initiate theft of document from Guard when conditions are met.
DETAILS: The character object, Guard_Steal (hereafter just "Guard") has a meter that appears over its head when the player character, Mr Spy comes within range and has line-of-sight (LOS) to the Guard and the Guard does not have LOS to Mr Spy. Using the on-screen green button, the player presses and holds the button to attempt to "steal" a document the Guard is holding. The meter indicates how long until that process is deemed complete. Any interruption - releasing the button, the Guard seeing Mr Spy, or Mr Spy losing line-of-sight to that Guard - will stop the process and the meter will go down.
PROBLEM: Go figure, I had this working perfectly before...
When you load the .c3p file, you'll see two instances of the Guard object. They should both be facing to the right and you can see the faint cone for those Guard's LOS.
You can try to "steal" the doc from either Guard right away. To do so, make sure you see small green circles spawning around the Guards and shrinking smaller. That will tell you that you are in range and can attempt to steal. If the circles are red, that means you're in range but either you are in the Guard's LOS or you do not have LOS to the Guard, itself.
The Guard on the left should initially react properly if you attempt to steal from him first. However, once you attempt to steal from the Guard on the right and then go back to the Guard on the left, the Guard on the left will not show any progression of theft. You can be completely out of LOS from the Guard, have the Guard in LOS by Mr Spy, and the green button is pressed down, but the Guard will not show its meter advancing. I've confirmed this through Debug Layout, as well.
Both Guards start out essentially the same, so there's no reason they should be reacting differently - especially when the Guard on the left initially works the way it should.
More info: Here is screenshot of the event sheet and a copy of the .c3p file.
https://drive.google.com/file/d/1TsrqD13V4OapepCLXoKKIYCb07FN5Oir/view?usp=sharing
Your insight would be much appreciated. Thank you!