Adding an "else" will kinda combine the 2 actions together, so your logic would look at the first event "IsSelected", and if you use an "else" on the next event, then those two events work like "is selected? Do this. Otherwise, do this other stuff for when it's not selected".
I got it, cool! That works too. Thank you!
And maybe someone knows why the second tap on the sprite does not work immediately, but after 1 second? I don't mean the reaction to the tap, I mean that the second time you tap on the sprite, you have to tap several times to active it.