> Hi!
> I work with the publisher Ratalaika Games and often help him with ports of games made on Construct 2/Construct 3.
>
> Creating the right Spritefont images was a big challenge, especially finding the right characters, so I made my own "mini program" on Construct3 that can get a list of characters from your text. This way I get the entire Character Set, which I then generate in the program that you specified earlier, and it works great for me.
This tool is great and I appreciate sharing it with me but it also comes with the issue that the copied text is "absolute". Basically meaning that if your pasted text is missing unique characters of a selected language. They won't end up in the character-set.
It should still work fine though. Pasting in all translation strings should do the trick. Thanks again!
This works great for me for translating the game into Japanese and Chinese, since yes, there are sooo many characters and it's worth using only those characters that are used in your text
Also, when I generate Spritefont in the "SPRITE FONT GENERATOR" program, I usually use 2 fonts for Japanese and for other characters, and then combine them in Photoshop. Of course, I would like Ashley to implement some kind of SpriteFont generator in Construct 3 itself for a long time, it would be a great solution for developers