Hi! I recently mastered the timeline function, and realized that animations of pop-up windows, buttons, etc. are much easier to use this way than through the system set position.
I use one timeline for all animations in the project, but since I have different objects on each layer, my timeline already stores about 500 objects. Different texts, etc.
I have a question.
Does this affect optimization? Or does storing objects that are not used and are not visible on the layout not affect performance?
That is, for example, on my layout there are about 30 objects (text, 45 sprites, etc.) and they are animated, but the timeline contains 500+ other objects from other layouts that are not currently in the frame.
And who can tell me how best to use the timeline to animate objects on the layout? Should I make my own timeline for each layout, or can I use one for convenience?