> The problem is the payment model and the investment it asks for- doesn't justify a html5 only game engine. Even stencyl - which is very similar in pricing and target audience (perhaps inspiring scirra) can compile to native games and can still export in the free version to one of the targets
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Construct 2 has so many more features than a lot of these other tools, that I'd actually struggle to make a comprehensive list of them all. This is made possible by the fact we use HTML5. It makes cross-platform support a breeze and lots of sophisticated features like networking, audio and video support are provided by the browser. Some tools don't even have form controls out of the box! When comparing to other tools with different technologies, I think it's important to take in to account the actual feature sets supported. Sure, you can pick a tool which has native export for example, but how many features will you lose or gain?
I think you will have quite a lot of trouble making a list that justifies that extraordinary claim of it having much more features
Just looking at the number of games made by construct2 on the market - or any other pure html5 game engine alone should be proof enough to anyone that it is certainly not a popular choice of serious game developers. Most games on the market are native code. Even the mobile stuff.
the only reason you make the engine purely html5 is so that you don't have to do as much work creating exporters and supporting them. less work for the game engine dev, but not for the game dev using the engine.
Most of the community on this forum has been unhappy by how poor the export to apk/exe is - how inconsistent the game plays after you package it with a web browser in the apk, how much more extra space it takes being bundled with a browser
Meanwhile other game engines - some of which free - offer much more features than construct2 + native exporters +html5 export.
Godot for example is excellent and has you beat on features and architecture for free - but you gotta learn its scripting language/api. Let's not even mention Unity3d and Unreal. Whats the point even.
The only advantage of construct is the event sheet that makes it look like no programming skills are required. This is the honeypot that attracts new users as it lowers the entry point bar to non programmers.
I think you know that very well, as your focus with construct3 was the editor- wasn't it? make it more userfriendly, forget about new API functionality or improvements in the actual runtime. Perhaps some of the weekly updates will prove me wrong - but so far scirra has made it's focus clear - user friendly editor
With that subscription fee model, you are essentially raising that bar back up there on the hobbyists
Please share with us why people should rent construct3 for a year, instead of downloading the unlimited events+flash export free editor of stencyl- developing a game in that instead, and finally buying a sub from stencyl when they are very invested not only in the engine there, but also in the game they have been developing in it.
A free editor with no event sheet limitation and at least one export option for testing is something that will get hobbyists invested in the engine, the more developed their project - the more invested. That will then get them to pay for a subscription/exporters.
The sub fee announcement prior to demonstrating value was like proposing an engagement ring on a first date. Hey, they are plenty of other fish in the sea - also being so pushy is not attractive on a first date