So guys any of you expect the next issue, when i open a preview or a game it shows me the next error...
Error report information
Type: unhandled exception
File: editor.construct.net, line 1, col 573
Message: Uncaught DataCloneError: Failed to execute 'postMessage' on 'Window': HTMLDocument object could not be cloned.
Stack: Error: Failed to execute 'postMessage' on 'Window': HTMLDocument object could not be cloned. at XMLHttpRequest.onreadystatechange (:1:573)
Construct 3 version: r210.2
URL: editor.construct.net
Date: Wed Aug 12 2020 08:21:49 GMT-0500 (hora de verano central)
Uptime: 23 s
Platform information
Browser: Chrome
Browser version: 84.0.4147.125
Browser engine: Chromium
Browser architecture: 64-bit
Context: webapp
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1.25
Logical CPU cores: 4
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/84.0.4147.125 Safari/537.36
C3 release: r210.2 (stable)
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc.
Renderer: ANGLE (Intel(R) HD Graphics 5500 Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, OVR_multiview2