Another way is to set the gravity to zero and manually apply acceleration to the objects. VelocityY = velocityY + gravity*dt
You can use forces instead where force=mass*gravity but the values for many things in the physics behavior are off by factors of 50 so you may need to scale values accordingly.
You could also in concept undo any motion do to gravity by manually applying a reverse acceleration.
Vy = vy-gravity*dt/2
Y = y - vy*dt
Vy = vy-gravity*dt/2
However that would only work if the object didn’t have any collisions and you may lose a little precision from the calculations.
You also possibly could apply a force to counteract gravity but the values need to be spot on.
Anyways that’s just some alternate ideas if you need a more immediate solution.