When I create a physics object (in code at runtime) and then immediately apply force everything works as expected.
But when I create and object, set is scale and then apply force in the following line of code; no force gets applied.
Any idea what is happening here? Is this a bug?
Additionally I noticed that the force on an object is affected by its scale. ie the same force does much less if the object is scaled up. Is this a new thing? I thought that was only controlled by its mass.
Also, the force seems to change completely again if my object has animation frames or not. In my case if I set my anim speed to 5 instead of 0; the same force applied has much less effect on the object. Why is this? Is this expected behaviour?
Using r311 Beta
Thanks