Hello,
I'm using the DeformQuad plugin on an element with physics to apply an effect on the sprite and simulate elasticity on collide, but I'm out of ideas on how to identify the element's rotation and apply the deformation to the points correctly. Does anyone have any ideas?
c3p: drive.google.com/file/d/1HD44x_JiRtbuRtAUjlslkI8wpe9PEM2E/view
test: c3-physics-deformquad.herokuapp.com