Dear fellow developers!
Please add the ability to reduce the path cost for objects to the pathfinding behavior.
Your great example "Pathfinding: path cost" shows how pathfinding can avoid unwanted areas, but I can't create the opposite logic when pathfinding builds a path trying to pass through the specified sprites.
Important point! Working in Construct 2, I set the price "-20" for objects and it worked fine, objects with the pathfinding behavior moved along my paths. However, after importing to Construct 3, this feature stopped working, and no matter what price I set, pathfinding, on the contrary, tries to run a path through the specified objects. I tried both positive and negative values, but I didn't see much difference.
Thanks for your attention.