Isometric Games in Construct 3

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  • Hi,

    I've been working with Construct 3 for a while now, and I actually started learning how to use it because of my interest in isometric games. So far I've made several very small games, one with my own Turn Based system. They're not perfect, but I've just been doing it my way and learned a lot already!

    I can't find much on isometric perspective games and Construct 3, no resources so far. So I'm a bit stuck on where to start.. it must be one of the more difficult perspectives in games for sure, but I actually started the whole learning proces because of them.

    Can anyone help me, or advice me where to start with isometric games in Construct 3?

  • I would start on a top-down game, with an up direction. Everything is flat--ie you can't get behind the trees. Once you have a simple one working, put in a few more complex things. If you are new I would start simple and gradually work up.

    Some isometric games are really just flat with 2.5 D graphics and a fixed up direction. There are ways to sort in in the z direction by laying tiles down in y order--you can learn about that later. There are also ways to make blocking terrain partly see through. But to start just do a simple top down game.

    yours

    winkr7

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  • Study how isometric or dimetric projection work. Measure relative grid distance in that orthographic view and faking the realm until make sense. Try to formulate Z-sorting by filtering critea (object properties, tags, value). You probably want to break some object into fragments.

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