iOS remote preview doesn't play 2 audio together.

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  • I have 2 audio webm stored in music folder - drums and piano.

    When user taps an object both audios must start playing together.

    Then user can mute or unmute any audio as they wish.

    Works perfectly on android remote preview. But, on iOS only 1 sound plays on tap.

    Tried safari and chrome, both have same issue.

    If play drums is first action and play piano is second action below that, then it'll play only piano and vice versa. The play audio action which is the last only gets played.

    Tried on iPhone 12 and 15 both with latest update. Cleared cache and everything on browsers as well.

    Tagged:

  • I think it's a Safari issue. I noticed on the last project i had i had two music tracks playing simultaneously as well. Worked fine on all Chromium browsers but not on Safari. I remedied this by shortening one of the tracks and import it as a sound effect.

    Maybe file a bug report but my guess is it's as usual a Safari issue (Chrome and other browsers on iOS are just re-skinned Safaris, Apple doesn't allow other browser engines on their mobile devices...).

  • In the sounds folder it works correctly but when i change playback rate of audio, the pitch of audio changes. In fact whether the audio is in music or sounds folder the audio pitch changes when changing the playback rate as well.

    So this issue is affecting only the preview or also the final build?

    I don't have a mac to test the final build. I intend to use macincloud if the preview is working well. Kindly advise.

  • A bug report has been opened.

    Anyone interested can follow the topic here: github.com/Scirra/Construct-bugs/issues/8397

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  • Are you struggling with iOS remote preview when trying to play two audio tracks simultaneously? Unfortunately, iOS does not support playing multiple audio streams at the same time during remote preview. This limitation can impact scenarios like having background music with a voiceover. To resolve this, consider merging your audio tracks or using custom playback solutions. Be mindful of iOS's audio restrictions to ensure seamless playback!

  • Exoticaleathers - your response sounds like it was AI generated - it reads like a plausible response but is actually misleading. Please see the Forum & Community guidelines which don't allow the use of AI in the forum.

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