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I wouldn't say Fusion is the grandfather of 2D game engines sorry.
It's not the grandfather of 2d game engine, but it is the grandfather of the event sheet that construct is using - and visual programming in general
Heck, ashley even wrote plugins for it prior to creating construct.
Clickteam devs got upset when construct came out- with the obvious similarities. They got really butthurt and still are. This time around they are coming out with an editor and engine that takes care of all of the reasons people moved away from fusion to use construct .They have even stated on their forum that they will later this year reveal news about fusion3 that will make construct users happy. So you can see that they know about construct and are actively competing
Out of the three Godot is the one that is actually most powerful, but it is also the one that requires more investment of time to learn.
With the changes Juan added to gdscript, the language has become piss easy though- you can make a platformer movement with animations and input in about 40-50 lines of code.Godot devs don't give a crap about any of the other 2 engines, they just keep adding and fixing stuff
We can talk about it, but things will be most obvious when all three are out and about.
I believe that all three will be successful in their own way - construct3 may be driving away some users due to the licensing and the cloud, but in the process it will acquire new users that like that kinda stuff