WackyToaster One issue, Please help.
In my platformer, I have a total of 8 worlds, When User open the game for the first time and click new game, there would be three option to select Easy, Medium and Hard.
If a user played "Normal Mode" and go to WORLD 1, mid of the WORLD there is a checkpoint (using Save & Load) when the user collided with the checkpoint and then if he died, the game would continue from that checkpoint. When the user clicks the continue after died, the game would be started from that location and along with "Normal Mode". (Which is perfectly fine)
But the issue is when the user closes the game (in the phone) and started to play again and click the continue button, the game start from the previous checkpoint but now there is no "Normal Mode".
So basically system unable to save the Global Variable of the Normal Mode.
I also tired with Local Storage completely without using the global variable, (please ref: previously attached image) but unable to make it work.