METR1C
Regarding to performance:
1). FPS
WebGL OFF(-5%) vs WebGL ON -> WebGL ON (+1)
2). Random artefacts on Qualcomm GPU
WebGL OFF(none) vs WebGL ON ( Occur) -> WebGL OFF (+1)
3). Black/Blue/Withe screens with audio in BG Qualcomm GPU (Samsung, Honor)
WebGL OFF(none) vs WebGL ON ( Always) -> WebGL OFF (+1)
4). Random APK resets
WebGL OFF(none) vs WebGL ON ( Occur) -> WebGL OFF (+1)
On MediaTek GPU all is OK when we have a WebGL ON :)
In my personal opinion i don't feel a big drop of FPS in a project.
Furthermore i can find more advantages in my case during WebGL is OFF.
I think that this is a very individual decision depend on project complexity to use WebGL ON or OFF those days.
All because of ODM GPU poor drivers:
xda-developers.com/google-chrome-samsung-galaxy-s6-graphics-driver-bug
I hope that ODM improve ASAP drivers and WebGL 2.0 will improve library
Regarding to market share of mobile GPU Qualcomm is a top player now: