Event sheets don't act the same on different layouts?

0 favourites
  • 6 posts
From the Asset Store
Adjusting the game screen for different resolutions (Letterbox scale)
  • Hi! Soooo... I'm having this weird issue where certain things on the event sheet don't act the same when I'm on certain layouts. I've checked and... yes all of the layouts are using the right event sheet. So what's the deal? Is it a software glitch?

  • Hi! Soooo... I'm having this weird issue where certain things on the event sheet don't act the same when I'm on certain layouts. I've checked and... yes all of the layouts are using the right event sheet. So what's the deal? Is it a software glitch?

    Very doubtful it's a software glitch.

    This is nearly always an Event or variable issue (user error), but without much more info - a .capx for instance - then how can we know?

  • Very doubtful it's a software glitch.

    This is nearly always an Event or variable issue (user error), but without much more info - a .capx for instance - then how can we know?

    You don't think so, huh? Well my game is too big so I don't want to provide a capx, so I guess I'll just have to play around some more to figure it out.

  • Hi Aquanex2,

    This happened to me once in the past on C2 and a big project too. In my case it came from my way of including event sheets. Maybe trying to look on the side of your includes and the moment they are called (and indeed on the variables side as well). You can also create a global event sheet to include all your includes, which will be called by your layouts. If it can help you debug, at least it helped me to see more clearly. Good luck.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi Aquanex2,

    This happened to me once in the past on C2 and a big project too. In my case it came from my way of including event sheets. Maybe trying to look on the side of your includes and the moment they are called (and indeed on the variables side as well). You can also create a global event sheet to include all your includes, which will be called by your layouts. If it can help you debug, at least it helped me to see more clearly. Good luck. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Thanks for that info. Another thing that's weird is that I've added a text object action on the events that aren't working to tell me when or if the event's condition is actually being met. And yes it is, but the rest of the actions aren't activating.

    This makes absolutely no sense as it was working before on the same layouts, but not anymore, but it works on my most recent layout. I can't provide a capx, but I made a video.

    Here's the link: https://www.dropbox.com/s/gy29oe4me3u9z ... s.mp4?dl=0

  • Hi Aquanex2,

    This happened to me once in the past on C2 and a big project too. In my case it came from my way of including event sheets. Maybe trying to look on the side of your includes and the moment they are called (and indeed on the variables side as well). You can also create a global event sheet to include all your includes, which will be called by your layouts. If it can help you debug, at least it helped me to see more clearly. Good luck.

    IT WORKS NOW! For absolutely NO REASON AT ALL, it just starts working out of nowhere. I don't know why or how. I went to go fix some other (completely unrelated) issues that I had and came back to see if I could try again, and LO AND FREAKIN BEHOLD, it works now.

    Just as mysterious as it stopped working. It's working again. It's kind of bittersweet in a way. I'm ELATED that it's working again, but I'm still kind of upset that I don't know what happened.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)