Hey, I'm curious if I have done something wrong, but when I change the height of a sprite smoothly over time, if the sprite is small (in screen space), the change to height appears as though it is happening at a low frame rate. The smaller the object, the lower the framerate.
Given a different way, if an object is 32 pixels on screen, a tween from full height to 0 height, will appear to take place in obvious "discrete steps" at like 2fps. If the tween(linear) only lasts a second, you get a height change that more or less looks like full height, half height, done. The same object taking up 300 pixels on screen, will appear to have a more "steps" (basically 60 fps) to acomplish the same effect.
Obviously a retro project will have pixel snapping and all that, but this issue affects any combo of those settings.
Does anyone know what might be happening here to cause this? I can share a file, I just wasn't sure what the standard method of sharing was for c3.