Schoolyard Snodown

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  • Hey everyone! We've been listening to your feedback and just posted an updated demo! Lots of great new features - paralaxing, snowfall, volume control, bug fixes, ability tweaks. Let us know what you like, and what isn't working - there's lots more to come. <img src="smileys/smiley1.gif" border="0" align="middle" />

    scirra.com/arcade/games/addicting-action-games/5502/schoolyard-snodown

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  • i really enjoyed your game

  • Thanks for all your feedback, everyone! I'm bumping this thread because we just posted a HUGE update to the demo! A new level, high score tracking, bux fixes galore, and a lot of other cool stuff - check it out! :)

  • Update! Cody now spends much less time kneeling to fill his bag up with snowballs, and kneeling behind cover gives him infinite ammo! We're tying to streamline the game in this build so that the player spends much more time platforming and fighting, and less time refilling their ammo. Let me know what you think!

  • for making the snow dissapear comments back in may. Wouldnt you be able to treat an individual 'snow tile' as an animatiom calling on the frame with empty snow under the same 'snow tile' when the character interacts with it?Edit:(didnt notice how old those posts were till I already had written this out, heh, sorry)

    Awesome game. The music got me jumping right away. The controls are pretty tight. Can be pretty challenging. A good balance to the challenge would be if the oppistion took a quick sec to fill up their snowballs aswell. You guys are doing an awesome job.

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