Hey guys!
I'm working on this engine from Mega Man X for the Super Nintendo. I've been thinking about doing this for a while now, but life always got in the way. Now I have a little spare time so I can work a little bit on this project.
I do intend to make a full game out of this engine, but I don't know if I'm going to make in on Construct 2. Either way, the .capx will be downloadable when I'm done.
If you guys can test it out, give an opinion, share some ideas or experiences.. Well, everything really is very much appreciated!
http://www.scirra.com/arcade/example/3693/megaman-x-engine-beta-101
I'll post all the updates here and the couple last ones there.
.:: All updates ::.
March 06 2013: First post
- Start, walk and jump animations
- Very beta wall jump
March 08 2013: Little update
- Okay, so I did some updates on the animations comparing to the actual game frame by frame, and I think it looks pretty nice now. It's definitely better than before, that's for sure.
- Also, fixed the origin at the jump animations. Can be better, but for now it's pretty good.
- Main feature here is a little update on the wall jump mechanic. Although the numbers are still off, it's getting closer to X's actual wall jump on the game.