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Thanks for a great feedback. Nice to stumbleupon a fellow finn in here...
I also thought that there might be the most potential with Pöpö invaders. I already have a bunch of ideas about the story and gameplay in general...
What comes with Project Korona, it's more like a test for a pseudo 3d with physics.. I'm just pondering if I can use the system with somekind of a game...
Blube could be a kind of a "metroidvania" where the target is to collect stuff, avoid dangers, get new skill to progress on. And of course save the princess bird...
Todellakin! Ei kovin usein satu muita Suomalaisia kohdalle tai sitten ovat vain niin piilossa online aliastensa takana but back to english so others can follow along...
Pöpö has most definitely a great deal of potential. Hmm... But the Korona's case. Bowling taken to the next level? Bouncing from obstacles in order to hit the targets? Regarding Blube.. That could work with some fine tuning. A bit more distance to camera in the beginning. Damage penalty when falling/colliding to fast or from too high maybe? Hitting the ground with speed of 10K would probably kill the poor thing...
I really liked the Popo invader. It would be nice if the enemies were sort of cute creatures and you hit them with...candies [?]. Something like Cute the rope.
Interesting that you hear the word pöpö as cute