How to do this in the edittime.js :
'image.png' is saved into the plugin folder.
renderer.SetTexture([u]'image.png'[/u]);
You can't, there's no way to load textures from disk yet!
Thx for replying Ashley
Does it be already on your todo list?
Develop games in your browser. Powerful, performant & highly capable.
Ashley,
Is there a way to load an image string into the settexture function?