Awesome. Here's what I have so far:
var ev = this.runtime.all_global_vars;
console.log(ev);
So naturally I get an array.
My question is, if I select an element by it's key [0], or [20],
var ev = this.runtime.all_global_vars[2];
console.log(ev.name);
Does that key usually change whenever I add a new global variable or restart the game?
If so, how would I select it by it's name? Or would this require a loop of some kind?