I do own the full version - and from what I've seen of containers - they won't actually work for my purposes - unless I missed something - you can only have each object in one container, and I'm trying - failing - to make complex systems based off of a single object/family that affects a large amount of other objects...
in this case, I'm having the enBox as the only object that performs calculations, but has an assosciated enemy object pinned to it
this enemy spawned is chosen by type in an instance variable - given a roll for "elite" at run time, an left on its merry way - running w/e behavior groups the instance it spawned has set enabled
-- this means I'll only need one all-inclusive enemy sheet - witch means - I can progress...
however, it all starts with figuring how to make a specific object choose another specific object
--for each enBox
-system pick by comparison -- pick rdSlime - where redSlime.nestUid = enBox.hostUid - - reversing it has no change
--- sub - enBox.mirror = 0
--rdSlime - set not mirrored
--- sub - enBox. mirror = 1
--rdSlime - ser mirrored[/code:16f1q3z9]
doesn't work =[