Touch Not Working With Ejecta

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2D fighting template based in the game that defined the fighting games genre.
  • After throwing the towel in as I could not get my project to export properly with CocoonJS I am having issues with Ejecta.

    My project loads but touch does not work - buttons have no response. I had some code I had to hash-out to get it going:

    14725        var instanceProto = pluginProto.Instance.prototype;

    14726        instanceProto.onCreate = function()

    14727        {

    14728                 var self = this;

    14729                 if (!this.runtime.isEjecta)

    14730                 {

    14731                         jQuery(document).mousemove(

    14732                                 function(info) {

    14733                                         self.onMouseMove(info);

    14734                                 }

    14735                         );

    14736                         jQuery(document).mousedown(

    14737                                 function(info) {

    14738                                         self.onMouseDown(info);

    14739                                 }

    14740                         );

    14741                         jQuery(document).mouseup(

    14742                                 function(info) {

    14743                                         self.onMouseUp(info);

    14744                                 }

    14745                         );

    14746                         jQuery(document).dblclick(

    14747                                 function(info) {

    14748                                         self.onDoubleClick(info);

    14749                                 }

    14750                         );

    14751                         var wheelevent = function(info) {

    14752                                                                self.onWheel(info);

    14753                                                         };

    14754                         document.addEventListener("mousewheel", wheelevent, false);

    14755                         document.addEventListener("DOMMouseScroll", wheelevent, false);

    14756                 }

    14757        };

    This final export process is doing my head in, been working on it for 3 days now - I thought this part would be no problem. <img src="smileys/smiley11.gif" border="0" align="middle" />

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  • I don't think buttons work with CocoonJS. I was told to use touch sprites. Maybe it's the same with Ejecta?

  • I don't think buttons work with CocoonJS. I was told to use touch sprites. Maybe it's the same with Ejecta?

    Yes I am using touch sprites.

  • So you have the touch object in your project now and not the mouse object. Correct?

  • So you have the touch object in your project now and not the mouse object. Correct?

    Yes exactly, at first I added the mouse object to test on the PC and (once I found buttons did not work with CocoonJS) I created sprites for each button using touch.

  • Here is my error from XCode, perhaps someone can help with it.

    2013-09-19 12:46:23.372 Ejecta[11576:907] ReferenceError: Can't find variable: jQuery at line 16464 in c2runtime.js

    2013-09-19 12:46:27.730 Ejecta[11576:907] ReferenceError: Can't find variable: jQuery at line 16464 in c2runtime.js

    2013-09-19 12:46:29.053 Ejecta[11576:907] ReferenceError: Can't find variable: jQuery at line 16464 in c2runtime.js

    2013-09-19 12:46:29.553 Ejecta[11576:907] ReferenceError: Can't find variable: jQuery at line 16464 in c2runtime.js

    2013-09-19 12:46:29.804 Ejecta[11576:907] ReferenceError: Can't find variable: jQuery at line 16464 in c2runtime.js

    And the relevant lines in c2runtime.js...

    16460        instanceProto.onTouchStart = function (info)

    16461        {

    16462                 if (info.preventDefault)

    16463                         info.preventDefault();

    16464                 var offset = this.runtime.isDomFree ? dummyoffset : jQuery(this.runtime.canvas).offset();

    16465                 var nowtime = cr.performance_now();

    16466                 var i, len, t, j;

    16467                 for (i = 0, len = info.changedTouches.length; i < len; i++)

    16468                 {

    16469                         t = info.changedTouches;

    16470                         j = this.findTouch(t["identifier"]);

    16471                         if (j !== -1)

    16472                                 continue;

    16473                         var touchx = t.pageX - offset.left;

    16474                         var touchy = t.pageY - offset.top;

    16475                         this.trigger_index = this.touches.length;

    16476                         this.trigger_id = t["identifier"];

    16477                         this.touches.push({ time: nowtime,

    16478                                                                x: touchx,

    16479                                                                y: touchy,

    16480                                                                lasttime: nowtime,

    16481                                                                lastx: touchx,

    16482                                                                lasty: touchy,

    16483                                                                "id": t["identifier"],

    16484                                                                startindex: this.trigger_index

    16485                                                         });

    16486                         this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnNthTouchStart, this);

    16487                         this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchStart, this);

    16488                         this.curTouchX = touchx;

    16489                         this.curTouchY = touchy;

    16490                         this.runtime.trigger(cr.plugins_.Touch.prototype.cnds.OnTouchObject, this);

    16491                 }

    16492        };

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