How do I make tilemaps transperent?

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This is a black tileset with 2 tilemaps, props, one animated character and more.
  • I can't figure out why my tilemaps still have white background even when i removed it completely?

    imgur.com/a/87DHv -> You see that image (tilemap) is transperent but when i place it -> imgur.com/a/xowFq Can someone help me fix this ?

  • I can't figure out why my tilemaps still have white background even when i removed it completely?

    http://imgur.com/a/87DHv -> You see that image (tilemap) is transperent but when i place it -> http://imgur.com/a/xowFq Can someone help me fix this ?

    I tried it and it's working fine. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    https://www.dropbox.com/s/02qbwmv8y7vlf ... .capx?dl=0

    Please be sure to save your image file as .PNG with transparency.

  • > I can't figure out why my tilemaps still have white background even when i removed it completely?

    > imgur.com/a/87DHv -> You see that image (tilemap) is transperent but when i place it -> imgur.com/a/xowFq Can someone help me fix this ?

    >

    I tried it and it's working fine. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" />

    https://www.dropbox.com/s/02qbwmv8y7vlf ... .capx?dl=0

    Please be sure to save your image file as .PNG with transparency.

    You used sprites but that way it's not accuracy,i want to use tilemap system :/ -> imgur.com/a/x0jZz

    And yes my images are .PNG that's not prob

  • >

    > > I can't figure out why my tilemaps still have white background even when i removed it completely?

    > > http://imgur.com/a/87DHv -> You see that image (tilemap) is transperent but when i place it -> http://imgur.com/a/xowFq Can someone help me fix this ?

    > >

    >

    > I tried it and it's working fine. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    >

    > https://www.dropbox.com/s/02qbwmv8y7vlf ... .capx?dl=0

    >

    > Please be sure to save your image file as .PNG with transparency.

    >

    You used sprites but that way it's not accuracy,i want to use tilemap system :/ -> http://imgur.com/a/x0jZz

    And yes my images are .PNG that's not prob

    As far as I know, there's no Isometric Tilemap Support for C2 yet, but there's a workaround.

    Here's a feature request thread and a workaround.

    request-isometric-tilemap-support_t97423

  • Oh , well i guess i'll have to do it manually,thanks for information!

  • Oh , well i guess i'll have to do it manually,thanks for information!

    You're welcome, Denmla.

  • If you gonna do this with a tilemap, the graphics for the tilemap will look close to this.

    https://www.dropbox.com/s/2vvcx1a2wo0xx ... .capx?dl=0

    I am sure that i can not make every combination with this, still. So to be complete it is a bad example.

    But, you just have to break up things so they can be rearranged as seamless tiles to make any seamless form, in 2D !

    In the end. I dont know what you plan to do. But, if it involves dynamic Z-orders, the tilemap is out of the question to use.

    Better use instances of a sprite. That way you can control the Z-order anyway you want to.

    An example:

    https://drive.google.com/open?id=0B1SSu ... mtWVnc1cDg

    Using R0J0hound 's behavior.

    behavior-isometric_t153967

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  • If you gonna do this with a tilemap, the graphics for the tilemap will look close to this.

    https://www.dropbox.com/s/2vvcx1a2wo0xx ... .capx?dl=0

    I am sure that i can not make every combination with this, still. So to be complete it is a bad example.

    But, you just have to break up things so they can be rearranged as seamless tiles to make any seamless form, in 2D !

    In the end. I dont know what you plan to do. But, if it involves dynamic Z-orders, the tilemap is out of the question to use.

    Better use instances of a sprite. That way you can control the Z-order anyway you want to.

    An example:

    https://drive.google.com/open?id=0B1SSu ... mtWVnc1cDg

    Using R0J0hound 's behavior.

    behavior-isometric_t153967

    My project will use dynamic Z-order and now i realize that with tilemap it will be completely disaster. Thanks for pointing that out! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

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