Hi all!
I'll keep this brief. I have a level in which enemy NPC units wander on a set course. They wander between pre-defined and positioned position-sprites.
Everything is running just fine and dandy ... until I add more than 3 enemies. Then the 4th, 5th, 6th etc. simply get ignored by the Enemy wander script. I cannot get my head around this.
Here is the code:
And the map (the red points are the position markers):
And finally, the Enemy properties:
It's driving me a little nuts. 3 or less and everything's peachy, but subsequent enemies are ignored...
From the debug view I can see that these extra enemies' bullet behaviour just stays on 'False' the whole time. If I force it on (with a key-press or whatnot) then they activate, but then they just walk off the screen, ignoring all collisions. Very annoying!
Any help would be much appreciated!! I can try and bust out a custom .capx if necessary but it'll take a while so I'd rather avoid it!
Jimzip