I've made a fairly simple game with about 30 total sprites, 500x375 layouts and a good amount of running mechanics such as physics engine, constant creation and deletion of replicated sprites and variable interactions.
But when I switch layouts from start to game and game to start, it uses over 50% and 30% of the CPU power respectively (using the debugger), making my FPS below 15 from the normal of 60. This also makes the game unplayable as it crashes on mobile devices when switching layouts I'm not sure if it's because I have over 15 actions in "On Start of Layout", too much objects at one time (30 max), or because of another reason.
If anyone has had any experience with a similar problem or has any suggestions at all, please give a reply....
Thank you