The bullet in this .capX has a speed of 12000. Yet this bullet (practical) dont miss a collision with an object with a size of only 40 pixels.
https://drive.google.com/open?id=0B1SSu ... zdnV2tyd1U
You can make it the player easyer of more difficult with the allowed difference in the angles.
I corrected for the size of the object with an imagepoint. Anyone one knowing a automated way to correct to the size of turrent.target, could you tell me ?
What do you guys/girls think of this solution ?