Hello,
I currently have this going:
Event:
Enemy > Bullet distance _> 190
System > every 5 seconds
Actions:
Enemy > bullet speed to 0
Enemy > spawn Bullet on layer 1
Now the problem is I am spawning the enemies at specific locations on X, but the system only checks the bullet distance every 5 seconds. However, I do want the Enemy to fire every 5 seconds, AND the Enemy bullet speed to keep at 0 after 190 pixels travelled.
How can I get this done? Right now the enemies are stopping at random heights.