Thank you your kind reply. Anyway, in order to specificate my situation, i’m not talking about mobile devices. I am talking about the game preview opened into Chrome Browser on a Windows-based PC (Construct 2).
When I press “run the game” button to try the game, it starts normally following all the events (enemies spawn, player idle animation, environment animations... if I get hit in the meanwhile the HUD response correctly to the variables etc...) except for the Audio that does not start until I press a Key.
To make a simple example, on my main menu I have a suondtrack looping from the start of the Layout and a sound effect set to play when the mouse cursor is over the “Play Now” button.
If I run the main menu and don’t press any key, the music does not start and the mouse over sound effect works only when i Click the “play menu button”... then game switches on the second layout as planned and the audio is ok (from THIS layout).
Instead, if I run the main menu and immediatly press anything (any key or mouse button), the music starts and the mouse over effect works perfectly.
This is nothing so disastrous... I press a key and it’s okay... I just wanted to know it there is a specific setting to avoid it, if I am doing something wrong or if, simply, it works like this.
Thank you again