Sprite import issue

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A set of 10 pixel art animated magic effects with icons. 2 Fire, 2 Earth, 2 Wind, 2 Water, Portal, Explosion.
  • Hi Guys,

    First post and thread. I have spent a bit of time looking through the forums but haven't seen anything similar, to be honest I am not certain how to accurately describe the problem but here goes.

    I made up some graphics for a spaceship (several) bullets... etc. For a vertical shooter. All of the images point upwards vertically. When a sprite is imported there are resize points around the outside of the image. but there is a central line that seems to determine the way construct handles movement etc... Why is it horizontal and not vertical by default. And how do I change this?

    Thanks in advance for your help and sorry for the noobish question :-)

    <img src="http://dl.dropbox.com/u/35584119/problem.png" border="0" />

  • The object angle is 0 by default, which is to the right. You need to rotate the image in the image editor.

    Example Screenshot:

    <img src="http://dl.dropbox.com/u/11087850/rocketangle.png" border="0" />

  • Thanks for your reply!

    I had noticed I could rotate the image to that line (which I know thankfully know is the object angle. But.... if I am making a vertical scroller shooter how do I alter the object angle?

    Actually I have figured it out simply rotating the object out of the animation editor seems to do the trick!

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  • yeah make the images face to the right and then theyll face the origin line when imported.

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