in gamemaker i could make the megaman entrance without a dummy object but when it was time to animate him the animations wouldnt stop after release even though the release button was pressed so i switched to this.
now the EXACT OPPOSITE is happening, all the animations and conditions for the character are $%#^ PERFECT but the dammmmm entrance is not even.
i notice that by editing the collision mask made him hit the floor better but it's still alittle wonky,im trying to avoid using a dummy object for this.
ashley's tutorial is perfect for the average platformer where a person isnt dropping from the sky but unfortunately that's my goal for this bootleg megaman engine.
?https://dl-web.dropbox.com/get/ENTRANCE%20FAIL.capx?w=AACqUwKHVkv8NXW8klc9PDLWNZxYtObWRv5ExrFFC_p_kQ&dl=1