Thanks, because dpads are very small in general, so I wanted to extend the range of moving, by moving potentially all across the screen, once the user started touching the dpad.
Okay, this i understand, so you want the index of the touch when the dtap is tapped, set a boolean to know that it is tapped, and unset the boolean when that the touch of that index is taken away from the screen.
Als long as the boolean is set, the ship moves.
At the same time player can tap (or hold ?) anywhere on the screen to fire bullets.
I did not understand purpose of the events as showed in the first post.
I try to make a capx later, if no one else did it b4 me.