Hey, guys.
I'm trying to set this up, but I'm having a devil of a time.
On right arrow pressed/held ->play animation tiltright from current frame (about 9 frames tilting right)
On right arrow released -> reverse animation tilt right from current frame to default
On right animation finished (last frame tilt right or Frame 9)– play right engine anim (simple 2 frame anim)
I have 2 examples of this, which are sort of similar, but not quite: the Ashley Space Blaster Game and a nice little pirate game side scroller with a sprite strip and a mask.
I actually don't know what the best way is to set this up as this is my first forray into sprite animations in C2 (aside from something simple I did for a platformer a while back).
so.
1) Is the best way to set this up as traditional animation playing or an image with the full animation and a mask? I have an example of the latter, but I'm still not fully sure how it works. The animation strip has some instance variables like num, frame, and sprites I believe. Why would people set it up this way as opposed to the traditional way Construct 2 does it?
2) How the heck would I implement this:
On right arrow pressed/held ->play animation tiltright from current frame (about 9 frames tilting right)
On right arrow released -> reverse animation tilt right from current frame to default
On right animation finished (last frame tilt right or Frame 9)– play right engine anim (simple 2 frame anim)
I did something cool yesterday from scratch without any examples, where I surprised myself. Maybe my brain is just fried today.