I don't know why the positioned audio works like this.
If I have an object with positioned audio and there's no other object in its range the volume works fine when I move the player(listener) near it.
But if I have 2 or more objects with positioned audio next to each other the volume is higher than normal, and I think it shouldn't be like this, right ? They should just "mix" and not change their volume.
Ashley Why is this happening ?
Also, even if I go far away from an object I can still hear it slowly. I've played with the roll-off factor in the audio Properties tab but couldn't solve this, so I think the option is to add additional events for each sound in the project and set volume in relation with the distance to the Player.
I've created an example here:
dropbox.com/s/9rifwrtpjip5yq6/SoundAtObjects_1.capx