solved -- trying to make my own menu system

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  • Actually haven't quite yet gotten to the array part of it lol

    I read the event section of the manual, instance variables, ect, and got this idea to try to create a menu, so my game begins to look a bit more professional

    anywho I've just started, and I've gotten stuck <img src="smileys/smiley19.gif" border="0" align="middle" />

    interesting quirk:

    if I set the menu to start out visible, it'll set it to invisible properly... but won't set it to visible afterwards

    <img src="http://s15.postimage.org/j1116oly3/problem_cs2_menu.png" border="0" />

    logically it should work...right?

    edit: it doesn't set the menu to visible and it won't even register that it's supposed to be ignoring user input for the platform behavior

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  • The problem is that both events run, and the first one is showing the menu and the other is hiding it.

    You don't need the Every tick event. Move the keyboard event to the Every tick event block (and delete the second keyboard event), delete the everytick event and put an 'Else'-statement above the second 'menu pause_screen' event.

  • thanks a bunch =D

    I'd been fiddling with it for ever lol

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