wretchedshark, thanks again for the reply. We are getting close to the issue :)
Now, try to make each sprite to spawn exactly to the right of the previous sprite (spawning in the predefined image point 2).
To top everything make sure to alternate the use of the animation "clone" in such way that:
-the first spawned is using the Default animation
-the second spawned is using the clone animation
-the third spawned is again using the Default animation, and so on
This should not be possible without setting up information of the sprites immediately after the spawn (which is apparently not possible in Construct2 if the spawning sprite is the same as the sprite being spawned).