Hi I was wondering if its alright to use the: Every tick| Set X to Self.X + 1, to mimic movement? Will it play smoothly when running (it seems smooth just wondering)? If not is there another way to use events to code manually the custom movement or bullet behaviors so that they play smoothly?
I find the movement behavior quite limiting in what I am trying to achieve.
Another question, how is it possible for me to speed up a movement without making it look stepped? I.E. I would like an item to move at a pace of 5 pixels per tick, so I used: Set X to Self.X + 5
But now the movement is quite jittery. Is this where delta time comes in? I did some reading and will do some more, just making sure, thanks.