I'm trying to make a Thunder Force style Shootemup as my first game.
For 3hours or so now, I've been trying to get a scrolling view - that the player can freely move in, but not out of.
So far, I have Thunder Force like camera with constraint to view.
Every Tick >> Scroll To xBound.X && xBound.Y
This lets you have really tall levels if you want.
The Scroll To function is acting odd.
I have "xBound" object with Bullet behavior, speed of 50.
In game, the views is supposed to be constantly moving Right.
It does, but the xBound object moves off screen right.
It bothers me... <img src="smileys/smiley7.gif" border="0" align="middle">
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Capx
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Edit: Forgot Ctrls
Arrow Keys - Mvmnt
Num 1-3 Debug Weap Select
"A" - boost
"D" - fire