Thank you for the reply R0J0hound but that's not what i need.
Example: if you are pulling a little red wagon and a squirrel runs and jumps onto that little red wagon and stops, the squirrel's angle and speed will change to that of the little rd wagon.
My wooden disks move at random angles and speeds. The player must tilt the device to roll the ball around while staying on top of these disks. If he falls off the edges of the disks, it's game over.
Right now, if the player is on top of a disk and stops tilting the device the ball stops moving, it stays in that exact X and Y location while the disk keeps moving on its current path, and does not move again until the player tilts the device to move the ball again.
capx example https://www.dropbox.com/s/6t3i4sr6obi0sde/Ball%20on%20Sq_001.capx?dl=0
I need it so if the ball is on top of a disk and the player stops titling the device, the ball will continue to move with the disk. I'm sure it has to do with something like:
Ball - overlapping disk
Touch -gamma is 0 > ball - set speed to disk.bullet.speed
Ball - overlapping disk
Touch -gamma is 0 > ball - set angle to disk.bullet.angle
Or something like that. I just can't find any posts, examples or tutorials and i can't figure this out.