Hi, I've been playing with Construct 2 and I need some help with my math.
In my game You tell a sprite to rotate to a specific angle.
When the sprite starts it speeds up until it reaches a max speed then slows down so it will not overshoot the desired angle.
I've tried anglelerp but it starts of instantly then slows down, so that doesn't work.
I think if I knew how to get the current turn speed and know how many degrees it would turn before it slows down to zero, then I could do the rest.
So if it's turn speed increases by 1/sec:
(Both these values start at 0)
Acceleration = 2
TurnSpeed AngleTurnedTo
2 2
4 6
6 12
8 20
10 30
12 42
14 56
16 72
18 90
20 110
So if I could know the equation for this. I think I could make it work.
Any help?