How do I slider tile color

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  • Hello everyone, I'm new, my team is called Hexad, we have a problem. we can not create a slider that moves all the colored blocks in the row either horizontally or vertically, attached leave a video that describes exactly how all you need to be moving each line consists of colored pieces. with the difference however, that the pieces are not "eaten" or eliminati.se there are 16 squares remaining ones. there are no empty spaces and do not add other colors. Could you please help me? inside the folder you will find the project

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    http://www.mediafire.com/download/v26pycwo8w2i6jc/slider%282%29.capx

    http://www.mediafire.com/download/xop75bu81diua4k/korrektsquare%282%29.rar

    you can attach an example please?

  • could someone help me?

  • someone can explain why no one answers? wrong to write?

  • can you help me? Lunathanael, macop, maevb, Magistross, [Bot], makx, Malkavo, marekbenco, Mbergin, mc15, Megacon8967, MemeLord420, , mqt, nami, NaSTy, natalia135, navel35, neoguru, NeonKraze, , paradine, PBX, PeterPlatter, piguetaudemar, , PixelPower, pricepetagna, R0J0hound, , Rakurai, rkemalena, Rodrigo regio, ronaldoamaro, rpz1920, , SamMacciD, SandyII, sdawer31, seokjin49, Sethmaster, SGT WOLF, , Siverus, skante22, skearneyty, smallrobot, Smedis2,@ Smoken223, Soulhuntr, Spring trapC, srputin, stefoo, , Summer2578, SVETMAT, tacchetto, tamixx, ThePhotons, tiny Tim, torellozada, Treyvion Panda, tsmack, TwinBlazar, Unknownpig14, uprynaandr, UWUKING, VinScar, vs15csagarna, vs15jmrosique, vs15mrubio, vs15pherrera, Wolfride, wsogowskiport, Wyatt14, yahoo [Bot], Zenier BaronLuke89, bbenny93, benben, BenjaminH5, Bing [Bot], blackhornet, bloodshot, bloodyfoxy, boingboing, bpotts1980, buckleyty, bulbafan, cemece, , Charbot577, Creepers2223, Dadddda, dapop, dashslayer, Deliquescator, Dinavodomagic, DutovLoppa, dysotek, el3um4s, EsperonGaming, Everade, [Bot], faaak2, fernandocs25, FireWolf15, Fredrick104, FreeZa, gabrielpiccolo4, , gluelessglueles, Goofy4soccer, google [Bot], granpa, Guillermo, guimaraf, hahoscheiclar, , IMPS, isasaurio, ives,@ Jmuny, jon Parker, Josek5494, julianlee, kdebruine, KilljoyOne, Kirboon, kmann949, KnivetonStudios, Kossad, Laughing14, Lee18040, Lesbroufe, LevelUpJordan 12dmanning, 14RestlessLove1, 947, Abdi13, adelaney15, Adrixxx, , ariska138, arj0n, aruche, awrcok,

  • From your links, MediaFire complains the following:

    [quote:1fflvj6y]Invalid or Deleted File.

    The key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire.

    Still have questions, or think we've made a mistake? Please contact support for further assistance.

    Your links are invalid in your post. It probably got cut out somewhere and you copy and paste them. Get original valid URLs first, and change "http://www.abcde.com" to "_http://www.abcde.com". Because you have reputation below 500, all of your links will be cut off, so you need to do this too.

  • TwinBlazar, tacchetto ok adjusted, please help me, please

  • From your links, MediaFire complains the following:

    [quote:3nylt8s0]Invalid or Deleted File.

    The key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire.

    Still have questions, or think we've made a mistake? Please contact support for further assistance.

    Your links are invalid in your post. It probably got cut out somewhere and you copy and paste them. Get original valid URLs first, and change "http://www.abcde.com" to "_http://www.abcde.com". Because you have reputation below 500, all of your links will be cut off, so you need to do this too.

    hey I fixed the links, you could help me? He does not answer me any

  • bloodshot can you help me?

  • I just checked your capx and also your C2 project file. (same project, so why do you have to upload both? Just upload only capx next time.) Anyway,

    I have seen your event sheet and I have a feeling that you will have to learn lots of things before you can do what you want in the Youtube link. Before I dive down further, since you mentioned you are new, have you checked out the tutorials such as https://www.scirra.com/tutorials/37/beg ... onstruct-2 yet? If so, then I assume you are ok with C2's basic. But let's split this into two problems:

    1. Match 3

    First of all, you may wish to take some tutorials first for the match 3:

    Here is one: http://gamedevelopment.tutsplus.com/tut ... medev-8071

    While this might not be the exact thing that you want, it will give you a rough idea on how to tackle match 3 mechanic.

    2. Sliding

    For sliding tile color, you will not be using Drag & Drop behavior. Drag & Drop behavior is ok for moving around objects from single point at a time. You should use Touch events and control all objects using events. Suppose the player is touching the screen, you can use "Is In Touch" event and check for coordinate of Touch.X and Touch.Y and then see which row/column you are on (This requires some mapping in event.), then move the objects (you could use variables to identify which object is which) with respect to the player's touch movement.

    ...all these could be quite complicated if you are not familiar with programming. And no, I don't expect you to understand everything I wrote in the previous paragraph.

    -----

    SUGGESTION

    I suggest splitting your problem into smaller problems and try tackle each of them one at a time. This is so you understand what do you have to do. Perhaps, try just the match 3 first but not the sliding yet.

  • I just checked your capx and also your C2 project file. (same project, so why do you have to upload both? Just upload only capx next time.) Anyway,

    I have seen your event sheet and I have a feeling that you will have to learn lots of things before you can do what you want in the Youtube link. Before I dive down further, since you mentioned you are new, have you checked out the tutorials such as https://www.scirra.com/tutorials/37/beg ... onstruct-2 yet? If so, then I assume you are ok with C2's basic. But let's split this into two problems:

    1. Match 3

    First of all, you may wish to take some tutorials first for the match 3:

    Here is one: http://gamedevelopment.tutsplus.com/tut ... medev-8071

    While this might not be the exact thing that you want, it will give you a rough idea on how to tackle match 3 mechanic.

    2. Sliding

    For sliding tile color, you will not be using Drag & Drop behavior. Drag & Drop behavior is ok for moving around objects from single point at a time. You should use Touch events and control all objects using events. Suppose the player is touching the screen, you can use "Is In Touch" event and check for coordinate of Touch.X and Touch.Y and then see which row/column you are on (This requires some mapping in event.), then move the objects (you could use variables to identify which object is which) with respect to the player's touch movement.

    ...all these could be quite complicated if you are not familiar with programming. And no, I don't expect you to understand everything I wrote in the previous paragraph.

    -----

    SUGGESTION

    I suggest splitting your problem into smaller problems and try tackle each of them one at a time. This is so you understand what do you have to do. Perhaps, try just the match 3 first but not the sliding yet.

    no you did not understand me I need scroll or swipe of the colored square lines, but without eliminating other square AS IN VIDEO youtube. like this ->https://www.scirra.com/forum/swipe-puzzle-under-50-events_t103657

  • then I was able to edit the files capx, comes very close to what I want to do.

    here is the mistakes to adjust:

    • You should not add more blocks
    • You do not delete other blocks
    • If it is 4x4 remain 16 colors and all!
    • When you make a swipe you add another 4 random blocks and must not be so.

      as in the video!

    _http://www.mediafire.com/download/agdlvsj8rncvltu/swipe+puzzle.rar

    I'm trying to create a swipe in the row of colors. I have basically opened a project, an idea that came to me. I was inspired by the Rubik's cube, obviously seen in 2D, this system that I thought good for those who want colored squares, 2x2 3x3 4x4 5x5 etc. I found a post in a file that is close to my idea, but not quite! I want that if the level there are 16 so colors remain as 4x4 and does not add or delete other colored squares like any match3 !!! I leave the youtube link and explain how it should be swipe, swipe just have to see. I explain an example of level 4x4: 4 blue square, yellow square 4, Green 4 square, purple square 4, mixed at random so random. to solve the puzzle you have to align all the colors in a row, or horizontal or vertical. then you can solve only in two cases. please help can not do it right. I leave attached the file with which I left that I found inside the forum, only that when you swipe you add square at random, indeed ought not to be so, but like in the video, please comment if you do not understand if you do not want to tell help me tell me the same. thank you

    _http://www.mediafire.com/download/xuauxkpfg1u0a28/swipe+puzzle%282%29.rar

    example resolve: imgur.com/gDqQmb0

    you can attach an example please?

  • TwinBlazar can you help me?

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  • if there is someone available for a fee to help me come forward, please.

  • -I want to inspire this game play.google.com/store/apps/details and youtube.com/watch to develop my game (only touch screen) must be designed for a single vertical and horizontal scrolling, where the squares have to scroll line (as in video) with the difference that they do not disappear but they appear to flow in line with the movement of the finger remaining within the cubo.avrà an inspired run to the famous Rubik's cube, seen in 2d.

    -these are the two ways to win the game, to be completed in a certain number of moves. imgur.com/gDqQmb0

    If the 4x4 level there are 16 colored squares in total and those remain.

    If the 5x5 level there are 25 colored squares in total and those remain.

    If the 6x6 level there are 36 colored squares in total and those remain.

    etc...

    -I find this example on the forum, it is a starting point to develop the game. It is the only example that I could find that is close to my idea, but not just because it is written above the colored squares are not "eaten" as a simple match3 or candycrush.

    mediafire.com/download/xuaux%20...%20282%29.rar

    I just need an example .capx format so after I continuously, please help. Thank you.

  • TwinBlazar can you help me? Please

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