Hello,
I am working on a sign that will have flashing lights on it. The border of the sign has a series of "lights" comprised of two sprites...one with the light off and one with the light on. Here is an example:
On - Off - On - Off
|-------------------|
Off----Sign------On
|-------------------|
On - Off - On - Off
I thought I could use an event that for every 1 second, the "on" sprite is destroyed an an "off" sprite is spawned in its place. At the same time, the "off" sprite is destroyed and replaced with an "on" sprite. I've tried a few different ways, but the only result I get is for the sprites to be destroyed. Nothing is spawned in their place.